3/28/2023 0 Comments Kingdoms and castles mods nexusSaves will continue working without the mod, too, with all the new kingdoms remaining as they were - however, disabling the mod will also disable the custom rule for kingdom dissolution. Note that the mod also works with existing saves, so you don't have to restart your character and clan from scratch to try it. A perfect opportunity for an ambitious adventurer to join a quick-growing kingdom and reap the rewards, or to take over a failing one and give it direction! Most will fail early and disappear in history. Some will get lucky enough to not only conquer their neighbors but retain those gains, and snowball into something greater. The result is several dozen petty kingdoms constantly warring with each other and with the newly independent clans for domination. The ruler clan becomes independent in this case, and can be eventually absorbed by another kingdom. All clans that end up only owning castles become independent.įurthermore, unlike vanilla game where kingdoms can only be destroyed by completely wiping out the ruling clan, here a kingdom is automatically dissolved if it loses all of its fiefs and all clans other than the rulers. All clans that end up owning a town each create their own independent kingdom.ģ. Redistributes fiefs such that each clan has either exactly one town, or at least one castle.Ģ. It does not track any builds from the beta branch until they are released. Petty Kingdoms does the following things when you start or load a game with the mod enabled:ġ. This page tracks the current and past versions of Kingdoms and Castles and what changes they brought along. THIS MOD IS TESTED TO WORK WITH BANNERLORD 1.8.0 BETA ONLY.
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